2021 - Slethron RPG Game
I am currently working on an RPG-based game using the Unity engine, which integrates all the core elements of the RPG genre, including a skill system. This project is built entirely on a story that I created, and all the game’s code and models are designed and implemented by me. The game features a fully functional character customization system where players can change their clothing, as well as an inventory system that is connected to the player’s equipment and items. Additionally, I have designed a skill system allowing players to learn and upgrade abilities as they progress through the game. The NPCs are controlled using a custom-built AI system, and they interact with the player in various ways, such as chasing the player.
In terms of world design, I personally modeled the environments, including houses, characters, and other objects, creating a rich and detailed world. I also developed the minimap system, which helps players navigate through the game’s world. Moreover, I added comprehensive loot system that is customizable for every NPC in the game.
One of the unique technical aspects of this project is the shader I wrote for the trees, allowing them to sway realistically in the wind, adding a dynamic touch to the environment.