2024 - Lost-Tombs
Lost-Tombs is a top-down RPG where you battle skeletons and undead within abandoned castles and crypts.
I created this game with mechanics inspired by Diablo 4, where players explore dungeons and collect ancient relics while battling skeleton enemies. The game follows a top-down perspective, offering a dynamic experience as players navigate through perilous environments, uncovering secrets and engaging in combat. The core gameplay revolves around gathering relics from the past while surviving encounters in hostile dungeons.
One of the standout features I developed is an optimized X-ray effect that enhances the visual clarity of the environment, allowing players to see through walls and objects without compromising performance. This was crucial in maintaining smooth gameplay for the top-down view. The enemy AI was custom-built, offering a challenging and adaptive combat system that keeps players engaged.
I also implemented a dynamic RPG UI system, including an inventory, stat allocation, and equipment management system. These features provide a deeper layer of customization and progression, allowing players to manage their character's gear and attributes effectively as they advance through the dungeons.