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2025 - Aircraft Simulator (Vortex Game Engine)

Within my custom-built game engine, I developed an aircraft simulation that includes systems such as flaps, retractable landing gear, and a physics-based flight controller API for modeling aerodynamic behavior. The aircraft is structured using a hierarchical transform system, allowing for organized control over parent-child relationships between components. The simulation logic is implemented through modular components that respond to user input and runtime conditions. Additionally, the engine includes scene loading and level management functionality, enabling transitions between different simulation environments and dynamic loading of scene data during runtime. This setup allows simulations to be structured across multiple levels and supports controlled management of entities and environments.